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Tim Burton interviewed by Gavin Smith
4:58 AM
Tim Burton interviewed by Gavin Smith
THE HOLLYWOOD SIGN up in the hills recedes
rapidly into the darkness of a stormy Los Angeles night as the camera pulls
back over the rain-swept city and pans down to a skid row theatre, venue for
the premiere of a play by Edward D. Wood, Jr. This outrageous model-shot
opening is part of Tim Burton's signature-his way of establishing
unchallengeable control of the domain of each film, defining its reality as a
privileged imaginary landscape of eccentric, mannered artifice. It's also pure
mise-enscene: the distance this shot puts between Hollywood and Ed Wood the man
will remain fixedly out of reach, ironically sanctioning Ed Wood the film, a
sort of secret history of cinema, to perform the miracle of belatedly
delivering the World's Worst Director to his promised land. Wood's films raise
a lot of questions about cinema, and the EXIT sign used to answer most of them,
so it's apt that in the end Ed Wood circles back triumphantly to another stormy
night to allow Wood to exit the theatre justified, the premiere of his magnum
opus, Plan Nine from Outer Space unspooling.
Like Quentin Tarantino, Burton is a
cinema true believer and avid fan turned artist, and by recasting Wood as a
naïve auteur wannabe whose ineptitude produces inadvertent art, Burton proposes
Wood as a patron saint of movie junkies, raptly mouthing his own films'
dialogue Rocky Horror-style, his own number one fan. Wood's idolization of
fellow pariah Orson Welles and the splendidly unforeseen audience with Welles
that the film grants Wood combine to move beyond affectionate tribute to bestow
him with unlikely, surreal grace, adding luster to the Wood myth. An alternate
title might be It's All True, since much of it is.
Welles's gospel-"Visions are worth
fighting for. Why waste your time making other people's dreams?"-and the
cast-and-crew baptism that is a precondition for the financing of Plan Nine
simply the possibility of salvation through cinema that seems natural given the
religious undertones of Burton's latter oeuvre (the gothic monumentalism, the
almost Old Testament moral gravity). Burton's films all contemplate in
near-sacred terms imagination's attempts to negotiate the mysteries of life,
death, and the human need for love that fills the interval between them. Wood
is a variant, like The Penguin, Edward Scissorhands, and Beetlejuice, of the
irrepressible outsider who will not be denied.
Fifties retro-hip as Ed Wood is, its
vindication of mediocrity is very modern, not merely for its fringe/subculture
cachet but because Wood's style is akin to, even inspiration for, the Abject Art
aesthetics of artists like Mike Kelley, Candyass, and Sean Landers, who
privilege the pathetic, the infantile, and the banal as the semantic DNA of
contemporary art practice. But Burton is less invested in this than in the same
sense of loss-for a bygone era, for outcasts and misfits-that distinguishes
Edward Scissorhands and Batman Returns. The Wood-Lugosi relationship, easily
imagined under the circumstances as one of sad mutual exploitation, is
idealized with breathtaking conviction as a father-son or mentor-student
dynamic, all the more poignant for the realization that the declining Lugosi
(magnificently incarnated by Martin Landau in a performance that Academy Awards
were made for) foreshadows Wood's own eventual fate.
Up until Edward Scissorhands, Burton's
work was distinguished by a flip hit-and-miss postmodernism: his mining of the
outlandish potential of makeup effects; special effects, and production design
suggested a sui generis cinema of cartoon-macabre, its aesthetics equal parts
joke shop, theme park, and pop. The willful lack of visual or tonal consistency
in Pee-Wee's Big Adventure and Beetlejuice and their gleeful inversions of
convention indicated a genuinely anarchic sensibility. By Batman it was evident
that narrative came a distant third, behind Burton's inventive visual gags and
designs and his interest in the psychotic triangular play of identity and
desire between Batman/Bruce Wayne, The Joker, and Vicki Vale. The Batman-Edward
Scissorhands period represents a significant transition phase from which Burton
emerged with much increased stylistic control, and there can be no
underestimating the importance of key collaborators such as composer Danny
Elfman, screenwriter Caroline Thompson, cinematographer Stefan Czapsky, and
Batman production designer Anton Furst in cementing the Burton aesthetic. From
Scissorhands on, Burton's visuals are markedly more specific in terms of
composition, choreography, and cutting and much more unified in terms of tone
and style, achieving a precarious balance between anarchy and order.
Disney's prodigal son returned to the
fold with Tim Burton's The Nightmare Before Christmas (directed by Henry
Selick, Burton co-producing), and there was even talk of Burton designing theme
park rides in the future. Beetlejuice at any rate suggests a distinct
ambivalence towards the theme-parking of America, but has Burton resolved the
riddle of corporate sponsored pop art? Ed Wood begs the question in the
implicit contradiction between Burton's commitment to the purity of the
artistic vision and his affection for B movies with their bottomline
exploitation mentality. In any event, Ed Wood is an immaculately executed
metacinematic feat, rich with unexpected sentiment and comic pleasures, which simultaneously
redeems Wood and confirms Burton's artistic maturity.
-G.S.
-G.S.
Q. Is there a sense of wish-fulfillment
about Ed Wood? Do you wish you could have been a director of horror and sci-fi
B movies in that era?
A. Oh yeah. That's what I grew up on. I
don't know what it was, maybe the movie theaters in my immediate surrounding
neighbourhood in Burbank, but I never saw what would be considered A movies.
It's like folk art vs. fine art: rather than this finely brushed painting, it's
more of a broad stroke kind of thing. There's a roughness and a surprising
nature to most B movies that you don't get in classic films-something more
immediate. I never chose those movies to leave impressions in my brain, they
just did. Why do certain things remain with you? I remember a lot more images
from those movies than I do from even Citizen Kane, which has incredible
images. For some reason, the images from The Brain That Wouldn't Die are
stronger in my head.
Q. Although I laughed at Wood's Plan
Nine from Outer Space and Glen or Glenda? now and then, overall their pathetic,
desperate mediocrity depressed me.
A. I agree with you. They are
depressing. Obviously they're bad, but they're layered in a way, to me. They're
long, they're kind of unbelievable, and there's this denial, which we all go
through. Wood did have this perverse optimism. . . I could relate to that in
terms of, when you're making a film it's like doing a painting: you have this
weird sense of power and energy, and you feel - and you should feel - like
you're making the best movie ever made. In fact you could be making the worst,
and that could happen to anybody. It happened to him in its purest form; his
work is purely "bad:'
Q. Do you see anything good in his
work?
A. The films are unusual; I've never
seen anything like them, the kind of bad poetry and redundancy-saying in, like,
five sentences what it would take most normal people one, which I can also
relate to. (Laughs) Yet still there is a sincerity to them that is very
unusual, and I always found that somewhat touching; it gives them a surreal,
weirdly heartfelt feeling. And there's this overly heavy emotional air, a kind
of out-of-it quality. I think these people were all out of it, which creates
this feeling of doing something from the unconscious. And with the people in
the movies, there's a weird consistency. How do you get this collection of
peopie? It's like the reverse of a group of artists who get together in Paris
at certain times in history when so-and-so was hanging out with so-and-so. This
is like a bad version of that.
The first Ed Wood film I was aware of was Plan Nine, and I grew up in Burbank, near a cemetery that I used to play in, near the airport, so the references to the Burbank airport and the graveyard and the type of people in the film-who reminded me of my parents' friends, people that 1 grew up around- gave it a strange reality. It sounds kind of stupid, but the tone was so depressing and ominous and slow-motion that it had a frighteningly real quality. That's why I have a problem when people say something's real or not real, or normal or abnormal. The meaning of those words for me is very personal and subjective. I've always been confused and never had a clearcut understanding of the meaning of those kinds of words. You don't know what's real and what's not real anymore. People may look at Ed Wood and go, "It's completely fabricated and unreal' but for me that's the way things are right now.
The first Ed Wood film I was aware of was Plan Nine, and I grew up in Burbank, near a cemetery that I used to play in, near the airport, so the references to the Burbank airport and the graveyard and the type of people in the film-who reminded me of my parents' friends, people that 1 grew up around- gave it a strange reality. It sounds kind of stupid, but the tone was so depressing and ominous and slow-motion that it had a frighteningly real quality. That's why I have a problem when people say something's real or not real, or normal or abnormal. The meaning of those words for me is very personal and subjective. I've always been confused and never had a clearcut understanding of the meaning of those kinds of words. You don't know what's real and what's not real anymore. People may look at Ed Wood and go, "It's completely fabricated and unreal' but for me that's the way things are right now.
Q. What kind of personal chord did the
material strike in you?
A. I think it's several themes and
issues. You run it through your own personal mill. I was fascinated by the
weird perverted optimism because it's something that I started out with and has
somewhat eroded, and (Ed Wood) kind of reenergized me. I liked the theme of
duality in somebody's nature: like in Batman, the idea of hiding what you have
inside. And perception, how you perceive somebody-I'm interested in that theme.
Also the relationship with Bela Lugosi - I romanticized it from what I read,
but I related that to how I felt about Vincent Price.
Q. Did you approach directing this as
an actor might approach a performance, with a sort of emotional preparation?
A. In some ways that's all I have. It
would be hard for me to do a Western unless I felt something about it. I do
have to feel it. Whether or not it comes out in the film, that's all I really
respond to. That's why, with the actors I work with, I have to feel like
they're with me in a way. It's all feeling, even if it's not showing up to
other people.
Q. Yeah, but does it go a step further?
When working on the Lugosi-Wood scenes, was Vincent Price in your thoughts-or
are you just thinking about the shots you've got to get?
A. No. In actual fact, that whole
relationship was comprised not only of Vincent Price but another person as
well; it's a composite. A lot of that relationship had to do with another
friend of mine who died, somebody I cared about who probably had the rougher
edge of what Bela had.
Q. Would that be Anton Furst?
A. Yeah.. . . I didn't realize this
until just before the shooting. The most obvious comparison was with Vincent
Price; that was an intellectual and emotional thought at the very beginning.
But Anton came before shooting, but after I had responded emotionally to the
material. Movies are like an expensive form of therapy for me. (Laughs).
Q. The business of the last footage of
Lugosi is very moving.
A. I tried to put a tiny bit of
ambiguity in there.
Q. When he holds up the film can and
uses it to sell the film?
A. Exactly. Which again I find very
realistic. The film shows the other side of the Hollywood dream of making
it-the casualties and people at the bottom of the food chain. I'm very affected
by seeing those people. Have you ever been down near Selma Avenue in Hollywood?
I remember when I was a kid taking the bus there. You're very haunted by these
people; you could feel them there in the Seventies, and they're there now.
There's something very intense about it. They're like living ghosts, and
there's a sadness and a weird humor, an emotional quality all in one that is
very powerful to me.
They're in a kind of limbo. It's like layers of the dream world. You're drawn to Hollywood because you're interested in a dream, kind of. It's not what anybody thinks it is; it's an image, an illusion. You don't make that dream, so you end up creating a kind of nightmare. It's like life and death, on a less literal level.
They're in a kind of limbo. It's like layers of the dream world. You're drawn to Hollywood because you're interested in a dream, kind of. It's not what anybody thinks it is; it's an image, an illusion. You don't make that dream, so you end up creating a kind of nightmare. It's like life and death, on a less literal level.
Q. It's a bit like the Hollywood of
Aldrich's Whatever Happened to Baby Jane?
A. Yeah! That one's beautiful. I like
things that give you those feelings all in one package-sadness and humor and
horror. It really seems for me to be what comprises the essence of life. Those
people in some way are symbolic of all of that.
Your conception of Wood is very
innocent, with none of the pain, self-loathing, and masochism I imagine he went
through.
The thing that gave me the feeling of
freedom to do this was Nightmare of Ecstasy-all of these people and their Rashomon-style
contradictions. That made it feel like a real story. I think true memory is. .
. as things get further away from you, what you think changes. When I'm talking
about the last movie I did, it's always the most nightmarish experience, but as
movies get further away, I start to look back on the experience fondly and
romantically. Because you experience new things all the time, it's obvious that
you change and your impressions of things change. And when you add the fact
that their recollections were all so screwed up and drug- or alcohol-induced,
all of that gave it a looseness. I found it what I call very realistic about
the nature of memory and how we perceive things. I don't like film biographies,
I find them dull and pretentious. There's something kind of bogus in the stoic
reverential approach that's less realistic than this movie, which people might
perceive as very unrealistic. We're kind of reverential, but in a funny way,
because we treat him optimistically.
Q. How did you formulate the film's
perspective on Wood?
A. I operate a lot out of my own
subconscious, and it gets me into trouble sometimes. I can't help but invest a
little bit of myself in a lot of the characters. I didn't learn filmmaking in
the classic way, I just get in there and mutate along with the characters. A
lot of what I was doing was flip-flopping, in terms of seeing things through Ed
Wood and then kind of drifting back and commenting. I'm always aware of a
balance of not making fun of a character while trying to make certain things
funny. I'm aware that there's no flashing red light that says, "We're
inside the character, in his head, and now we're outside, hovering up on the
ceiling looking at him?' It's hard for me to structure that. In this case it's
probably more amorphous than in some of the other movies.
Q. Given that you make little of Wood's
sexuality, when Lugosi talks about the link between eroticism and horror I
couldn't help thinking that your films function at a remove from both-they
restore horror to a kind of preadolescent innocence.
A. I think it comes from just treating
the horrible as more matter-of-fact. To me, Catwoman is the only real sexual
character that I've dealt with. I'm very interested in sexuality as a theme, so
hopefully it'll come up here or there in the future. Wood's wearing of women's
clothing is not camp; I didn't want it to be ha ha ha, drag queen. The fact
that he would dress in drag and the people around him didn't even acknowledge
it, I thought was great. That's my approach; that's what I think about when I'm
doing something. I think, well, it's not weird.
Q. Was that why you revealed Wood in
drag in such a non emphatic way, with Dolores simply opening the door?
A. We wanted to make it very
presentational but then sneak up on it a little bit. That shot had an odd
quality that I liked very much. I like the opening of doors, you know? There's
something that's always shocking about opening a door or going through a window.
Going through a door is so symbolic and seems to say something to me visually,
though I don't know what. (Laughs).
Q. You must have loved all those doors
in Masque of the Red Death.
Oh yeah. I guess it's door movies.
This and Edward Scissorhands both seem
to be clear statements about the intolerance of nonconformity in suburban
America and Hollywood. In Edward Scissorhands, that comes out, but it's weird:
even though I had trouble growing up in suburbia, it also made me what I am.
You may have a love-hate relationship with it, but you can't completely come
down on it. When you are doing things that are visually maybe more extreme,
therefore people see them more simplistically. I don't think I'm so much
ambivalent as that-that yin-yang sign is the perfect symbol because there's
always another side, even though there's a thrust and an overriding point of
view.
Q. And in terms of your view of the
film industry?
A. Well, it's the same. I didn't grow
up in independent film; from the first, I was in the studio system, and yet
I've still been able to do what I wanted to do. So I feel very lucky, but I
don't embrace it. I have a resistance to joining the club because I'm just too
aware of what can happen to you. I've seen how people are-if you're successful they
like you, if you're not, then they don't as much. It's not based on deep
emotion.
In Hollywood, when people say they're your friends-I mean, that's a fairly relative term. It's a business. I try to deal with it and be nice to people. I'd rather just struggle through my own conflicts. You've often talked of an estrangement from mainstream American values; one of the big ideals is winning, or success. Celebrating cinema's greatest loser is therefore a political statement.
In Hollywood, when people say they're your friends-I mean, that's a fairly relative term. It's a business. I try to deal with it and be nice to people. I'd rather just struggle through my own conflicts. You've often talked of an estrangement from mainstream American values; one of the big ideals is winning, or success. Celebrating cinema's greatest loser is therefore a political statement.
America, especially in the era I grew
up in. in the aftermath of the Fifties nuclear family-it's all about winning
and the American dream, and we're all individuals and free. I remember
conformity and categorization from the very beginning, so where is all this
individuality? The people I have known who have been individuals have always
been tortured. There's this predatory love- hate thing in this culture; they
get preyed upon and devoured. For me there's a fine line between what is a
winner and what is a loser, especially nowadays, where people who kill people
become celebrities and people who do bad things start selling books. I wasn't
trying to make a comment on that so much as an observation on the personal
nature of how people are perceived and how you perceive yourself, the contradictions
of life. That's why it was important for me to put those final overly dramatic
supers at the end.
Q. How much did you direct or revise
the work of Ed Wood's screenwriter's, Scott Alexander and Larry Karaszewski,
after they brought the idea to you?
A. Not very much. Before the script was
written we had meetings and talked about general things. It was something they
had in them. It was the quickest script I ever got-like a month-and it was
really long. I'm really specific about tone, and there's a very hard-to
verbalize mix of things that I like. They got the tone that I was very excited
about right away. The only changes were in cutting it down. I find that once
you're shooting, certain things get redundant. I'm not a brilliant
structuralist, but I sort of edit as we go, especially when we're behind
schedule. [Laughs.]
Q. What was Michael Lehmann's
involvement?
A. Originally Denise Di Novi and I were
just gonna produce and Michael was gonna direct. For some reason either he
decided-or I just decided, Oh, I really would like to do this. There was no
script at that point.
Q. There's an almost religious or at least spiritual quality to this film. How do you account for that?
Q. There's an almost religious or at least spiritual quality to this film. How do you account for that?
A. I'm learning more and more that I
have that something in me, and I'm searching for a spiritual foundation. Even
my interest in fairy tales and folk tales is based in that. I never thought of
myself as a religious person. In Burbank you'd never say you were an
atheist-you'd say you were a Protestant. Nobody wants to come out with any sort
of rash statements. When you grow up in a blank, unemotional environment- no
weather, no culture, no seasons-the impulse to create and do stuff, especially
movies, is a desire to create things that are lacking in your life.
Q. So creativity is a kind of
wish-fulfillment, or compensation?
A. Yes. There's different levels of
that. And perversely, without being too cynical, sometimes I mix positive
things with negative things. That's what I loved in Beetlejuice, these people
who live in this sort of hermetically sealed world and probably have a very
whitebread view of heaven, but it turns out to be a weird parallel-universe
bureaucracy. It's almost a horror movie: when you die it becomes a cheap horror
film. So it's perverse and hopeful at the same time.
Q. Is Ed Wood ~s heightened acting
style an attempt to re-create the acting style of the period?
A. We tried to get the spirit of it
without being judgmental and making fun of it. We don't rehearse a lot; I never
have. I try to work with actors who don't mind looking ridiculous and who are
interested in exploration. Almost everybody had a different style. I've worked
with actors who can put up with my abstract notions. They kind of look at me
and don't know what I'm talking about, I (but) it kind of comes together, which
I'm very fascinated by.
These people (Ed Wood's stock company)
are all perceived as bad, the easiest targets in the world, so the difficulty
was how much to pull back. Johnny Depp would try things that would work for one
scene, but for other scenes might have been too broad. Filming in black and
white helped-it became a sort of unifying character. Production design and
music, too-all of those elements you treat as characters; you listen and look
as you would with an actor.
Q. I thought the acting styles in
Beetlejuice were much less consistent.
A. This is a thing I've experienced a
few times. People look at Michael Keaton and say, "He's great:' and then
look at Geena (Davis) and Alec (Baldwin) and say, "Oh, they're
boring." Or Jack Nicholson is great and Michael's boring. I somewhat
disagree, because it's like in a Marx Brothers movie: if every character was
like the Marx Brothers, would that work as well? Some of that is in the
inherent nature of my see-what happens, hoping-for-the-best approach.
Q. Were there any actors you never
succeeded in communicating your ideas to?
A Well, Jack Palance scared the shit out of me [on Batman]; he almost beat me up one day. Oh God, that was so scary. I don't know, I must have said something wrong to him and he just flipped out. More often it's my ideas maybe sometimes that have disturbed people. On Batman I approached the special effects like I did on Beetlejuice, which was kind of a mistake. I thought it was funny when The Joker pulled out a gun and shot down the Bat plane, but that disturbed a lot of people. I treat most ideas fairly cavalierly, and sometimes they work and sometimes they don't. I've had more difficulty with that aspect than with actors.
Q. What were you trying to suggest in
the third part of the credit sequence, where the camera pulls back from the
Hollywood sign and down over the city to the theatre?
A. There's something about having an
overview and then coming down into a and camera moves have become so much
little piece of it, a microcosm. It sets a place, and with this character it
gives a cheesy overview of the whole thing. And coverage seems much more
precise and there's something about initially punching holes through what's not
real and then settling into something to find its own reality. I always liked
credits in movies, so I like to make something of them, to help set a tone.
Q. Beetlejuice opens with an aerial
view of an actual town that dissolves seamlessly into an obviously fake model
shot of the town, to form one continuous space. But I never quite understood
why they had a model of the town in their attic.
A. It was more symbolic of these
people. The intention was that these people live in a hermetically sealed world
and everything's perfect and retentive.
Q. Each of your films creates its own
artificial world.
A. Yeah, (but) even though they're all
the same that way, (each) is meant to have a slightly different bent on that.
Beetlejuice had to do with anal retentiveness. In Edward Scissorhands it had
more to do with a fairy tale kingdom and the way suburbia really looks-slightly
romanticized but slightly cheesy. That's probably the overriding consistency
between all of the films.
Q. Does shooting in black and white
present any technical problems, maybe in relation to production design?
A. When you're doing a period thing,
it's a unifying force. Red is an odd color because you never know which way
it's gonna go.
Q. You mean dark or light?
A. Yeah. Part of the decision to do Ed
Wood in black and white came when we were doing makeup tests with Rick Baker.
Rick said, "What color were Bela's eyes?" and we realized none of us
had seen Bela Lugosi in color. And since we were portraying him as he hadn't
really been seen, kind of out of it, we realized we didn't want to be asking
those kinds of questions.
Q. How do you think your approach has
evolved since Batman?
A. I've gotten less planned. At the
very beginning I storyboarded, but now I find that there's so many elements,
you really don't know until that moment what your going to get. Experience has
given me more confidence, but at the same time I've gotten looser, more
abstract in terms of how something is going to come out.
Q. I'm surprised, because the
compositions and camera moves have become so much more specific and controlled
from Edward Scissorhands on, and your coverage seems much more precise and
economic.
A. That's true, I don't actually shoot
a lot of coverage. Because I always spend a lot of time on shots, I never had
time to do a lot of coverage. We kind of approach things one shot at a time. I
don't come in with a shot list-it's more organic. I think it has gotten more
specific, but that just has to do with experience.
Q. In Batman Returns there's a
two-minute scene where Michelle Pfeiffer comes home and plays her messages, and
its four shots, four setups, four long takes. That's very economic you didn't
do anything like that in Batman.
A. Yeah. It's just a little bit more
confidence. Perhaps it's a resistance against the rock video age, but I like
the idea of staying on an image, lingering on something and seeing something.
With Michelle I just said, "This is your little apartment, this is what we
need to do"; I let her do what she wants to do, and then I suggest
something. It's fun. As they start walking through it, I take the viewfinder
and feel it out. It can kind of wreak a little havoc on your schedule. It's
such a joke, flilmmaking-they treat it like an exact science. It wasn't an
exact science when I brought in a shot list on Pee-Wee's Big Adventure. It's
hard enough for me to beat myself up on a storyboard because it changes. I'm
much more aware of the amorphous nature of the process. You know, I'm kind of
moody, so my mood changes from film to film and each film becomes its own
organism. During Ed Wood I remember saying to Stefan Czapsky,
(Burton's DP since Edward Scissorhands) one day, "Why do I want to shoot things like this [indicates a low-angle shot with hands) so much?" Things happen much more internally before they happen with the camera.
(Burton's DP since Edward Scissorhands) one day, "Why do I want to shoot things like this [indicates a low-angle shot with hands) so much?" Things happen much more internally before they happen with the camera.
Q. Batman looked as if it was worked
out in the cutting room.
A. Yeah, even though there wasn't a lot
of coverage. A lot of that had to do with my background in animation. Here's a
blank piece of paper, here's a square and you draw a picture in it. I still
sometimes shoot things proscenium, I like sometimes locking it off and letting
something go through the frame. I wasn't necessarily as confident or
comfortable moving the camera.
Q. What advantages has your animation
background given you?
A One advantage I think is a design
sense. When you're drawing, every element, every line, makes up what it is; and
there is a feeling of that when I think about a shot. I've gotten a lot of
criticism like, "Oh, the film looks good but there's nothing to it."
I've never tried to think of something as just looking good, I've always
thought of it in terms of supporting a character or a setting. Animation
broadened my horizons in terms of thinking about color and light.
Q. Take that shot in the sanatorium
waitingroom in Ed Wood, where you have Depp sitting foreground left, a woman in
middleground right, the far wall is divided by an extreme contrast of light and
shadow by the wall lights, and then what looks like a process shot of the view
outside the windows. How do you create an image like that?
A. It's not a process shot, but it's
odd. Every element should mean something, even if it's not screaming out at
you. Take the lady: I liked the way she looked, she had a feeling about her
that reminded me of that kind of hospital. We put her into it before we lit it.
I didn't say, "Add bright light and shadow here' but what Stefan and I
will do is talk about a feeling-sort of dark, institutional, with a brighter
outside. It all comes to making a feeling, and I trust my feelings much more
than I do my intellect. I certainly don't go into a situation with no idea; I
think about it to a point, but then I like to let the emotional side take over,
and build each element, and finally, when we're ready to shoot, look through
the camera and just feel it, and it's either yes or no.
Q. Can you give an example of where you
changed or added something in a shot?
A. Nothing major. With Bela in the
coffin the first time, the pillows around him were too bright, and I just got
some dark fabric because it made him seem more dead, and it had a richer
texture. These tiny little things are just ingredients; I never think about
them too much. And we try not to have too many very specific references to
other films. You may look at a movie and go, "Oh that looks like Fritz
Lang or blah blah blah," but I try not to do it. If I do use a reference,
I try to use a contradictory reference as well that kind of annihilates it. I
remember using a Godzilla film and To Kill a Mockingbird once-I don't remember
for which movie!
Q. All of your films are about outsider
artists or performers who seek acceptance. Why do you think that is?
A. That's sort of the history of the
world, isn't it? Why are these people tortured so much? Some of it's self
inflicted. But they're never embraced in their lifetimes. Van Gogh. . . Orson
Welles....
Q. What was the signficance for you of
the scene in Batman where The Joker mutilates the paintings in the art gallery?
A. Part of what I loved about that
character was the freedom. It's a scary
thing, too, the idea of going completely insane and becoming a clown and being completely unrestricted by society and doing whatever you want. I've always been a little bit daunted by art because, rather than embracing, it's always been a very distancing, pretentious thing to me-and it should be the opposite, it should be inviting. So the museum scene is just a perverse fantasy, really, of not having any boundaries and recreating. It's classic anarchy.
thing, too, the idea of going completely insane and becoming a clown and being completely unrestricted by society and doing whatever you want. I've always been a little bit daunted by art because, rather than embracing, it's always been a very distancing, pretentious thing to me-and it should be the opposite, it should be inviting. So the museum scene is just a perverse fantasy, really, of not having any boundaries and recreating. It's classic anarchy.
Q. At what point did you become serious
about yourself as an artist?
A. I'm still not serious. I'm
uncomfortable with the word. I don't mind using it about other people, but I
don't use it about myself. I like to make things, and I've always been serious
about that. That never left me as a child. It gets beaten out of you. Every kid
can draw. What seems to happen in the environment I grew up in is that, as you
grow older, you're taught, "No no, you can't draw like this, you got to draw
like that?' Why didn't that happen to you?
I sealed myself off in some way, and that creates some positives and negatives. It's positive that I didn't listen to anybody.
I sealed myself off in some way, and that creates some positives and negatives. It's positive that I didn't listen to anybody.
Q. Were movies part of that sealing
off?
A Sure, oh yeah. You're in a world
that's safe because nobody's on your case about it. I remember, I was at Cal
Arts and I wasn't a good life-drawer; I struggled with that realistic style of
drawing. And one day I was sitting in Farmer's Market sketching, and it was
this weird, mind-blowing experience: I said, Goddamit, I don't care if I can't
draw, I'm just gonna draw how I feel about it. All of a sudden I had my own
personal breakthrough, and then I could draw, and satisfied myself. I've had
very few experiences like that, and I'll never forget it.
Q. When were you at Cal Arts?
A. 1979-80.
Q. Was it a good experience?
A. You hated it at the time, but in
retrospect it was great. I got a scholarship in the second year and I was in
the Disney animation program. The character animation program were like the
nerds and freaks. The rest of the school looked on them as crass, commercial
geeks. And they were.
Q. Was your scholarship on the
understanding that you'd then go work for Disney?
A. Well, that's why they created the
program, but there were no guarantees. At the end of the year, it was like
being drafted into the army or something.
They come out and take a look at you. Working for Disney was what most of the people in the program wanted to do the most.
They come out and take a look at you. Working for Disney was what most of the people in the program wanted to do the most.
Q. Was it what you wanted?
A. Yeah, initially, until I got to
Disney. (Laughs). I realized fairly early on that I was not cut out for that,
drawing foxes. My foxes looked like roadkills. It was very frustrating; I
couldn't do it. The company was really retarded at the time; there was no
direction, which in some ways gave me a lot of freedom. I kind of mutated. They
let me sit in a room for a couple of years and draw whatever I wanted to draw.
I did reams and reams of drawings for The Black Cauldron, which they never used
anything from. I got to work out a lot of my creative problems on paper.
Q. Did you start to find certain images
that were meaningful to you?
A. I did a lot of work that is still
applicable, absolutely. That's where certain things, like Edward from The
Nightmare Before Christmas, came from-drawing an image and then analyzing it as
it kept coming up. So far for me, that has been the more telling way to do
things.
Q. It sounds very daydreamy and
freeassociative Was that what you were like as a kid?
A. Very internalized. I didn't speak
much and drew a lot. But I don't think 1 drew any more than any other child.
Q. When you made Frankenweenie, were
you abandoning animation?
A. There was a need to come out and
communicate, not just by drawing but interacting with people. When I was at
Disney I think most people perceived me as a little odd, even for that group. I
was lonely, I didn't have a girlfriend for a few years, I felt pretty
depressed. Once I got into that other world, that really helped me.
Q. So you were drawn to filmmaking
because it forced you to integrate with other people.
A. Exactly. When you look at most
people who are in film, they're all kind of loner types. I remember going to my
ten-year high school reunion; I was never friends with anybody, and that's kind
of why I went, as a sociological study. What was fascinating was that the
people who were deemed antisocial and freaks in high school were now incredibly
attractive and well adjusted. There seemed to be some sort of catharsis about
growing up and being alone that made you rely on yourself. What that seems to
do, I think is-the nature of creating, film, painting, whatever-you look to
create those things that are lacking in your life. I never used to speak, and
all of a sudden you find yourself in an environment where you have to speak to
hundreds of people during a day. I'm still not great at that, but I've gotten
better. We're weird, hopefully self-healing organisms.
Q. Weren't you pretty much into the
L.A. music scene, though?
A. Oh yeah. Punk music was very
cathartic to me, the anger and the emotional immediacy. But there's a really
heavy feeling when you go to a club by yourself and you see people together. It
actually only helped support my alienation-not the music, but the social scene.
I never talked to people.
I listen to rock music that I don't end up using in my films, but I use it as an emotional guidepost. The movies are scored more classically. When I'm thinking about characters I'll listen to things that really don't necessarily literally apply at all.
I listen to rock music that I don't end up using in my films, but I use it as an emotional guidepost. The movies are scored more classically. When I'm thinking about characters I'll listen to things that really don't necessarily literally apply at all.
Q. When Prince was hired to write songs
for Batman, you didn't use many.
A. What's funny was that I listened to
a lot of Prince, used it as an emotional thing; I listened to it for The Joker.
I just don't fit into that whole Hollywood slick technical thing-I can't pull
it off. People think that they can impose certain things on me. I think he's
incredible, and I used it as playback on a couple of the scenes where we needed
music- going into the museum, the parade sequence. In flimmaking you throw a
lot of stuff out, so it's scary getting involved with people you admire like
that, because if it's not working it's very difficult to deal with.
Q. What was the germ of the idea that
years later became Edward Scissorhands?
A. It started when I was a teenager. I
would go to clubs by myself and couldn't speak. It's rooted in depression, in
having a lot of feelings inside that are very strong, and the very disturbing
feeling of not being able to get those out to anybody.
Where did the image of scissor hands come from?
A fairy tale visualization and physical outgrowth of wanting to touch somebody and not being able to. And a side element about destruction and creation, the idea of two sides of everything, something that's good can also be bad. I threw all of that into the mix. And something about the workings of scissors, the complexity and simplicity of that.
Where did the image of scissor hands come from?
A fairy tale visualization and physical outgrowth of wanting to touch somebody and not being able to. And a side element about destruction and creation, the idea of two sides of everything, something that's good can also be bad. I threw all of that into the mix. And something about the workings of scissors, the complexity and simplicity of that.
Q. Was that one of the images you found
yourself drawing a lot?
A. Yeah, that was one of those doodles
that came out and you think, What does this mean? And you think about it-
you've got a lot of free time on your hands, you don't have any friends, you're
not talking to anybody, so you just think.
Q. Why are you drawn to the fairy
tale/fable form? Is it in some way more truthful?
A. Most other cultures are very rich
with folk tales, fairy tales. America is a fairly new country so there's a
desire in me to create that. There's a lot of freedom in symbolism and layers
of reality. It's slightly abstract. People can get things if they want to-or
not.
There's a certain amount of discovery involved and a relating of semi-abstract images to your own life. I've always appreciated that in movies, like the Poe movies-what is this about really? It's about what you make it, it's about whatever relates to you. But if you look at an old Grimm's fairy tale, the moral hits you over the head like a hammer. I try to be clear enough but still not be too judgmental on anybody. You're dealing with images and I go extreme with them.
There's a certain amount of discovery involved and a relating of semi-abstract images to your own life. I've always appreciated that in movies, like the Poe movies-what is this about really? It's about what you make it, it's about whatever relates to you. But if you look at an old Grimm's fairy tale, the moral hits you over the head like a hammer. I try to be clear enough but still not be too judgmental on anybody. You're dealing with images and I go extreme with them.
Ultimately the housewives in Edward
Scissorhands turn into the villagers in Frankenstein, but 1 try to show a little
more to them. It would be easier if the films were perceived as realistic,
because the fairy tale veneer sometimes confuses people from seeing some of the
subtleties.
Q. You once said that every time you
make a film you think it's your last-something many other filmmakers feel. If
that fear makes you go all out, is fear a useful creative force?
A. Because of the nature of the
technical problems that arise, I can't imagine that anybody could walk into it
feeling like it's a picnic. Those are the people who should be hauled away.
It's like the idea of finding a completely happy person somewhere in the world.
It's an incredible responsibility because of the money involved even on a
low-budget film; you should care a 1000 percent, and if you care 1000 percent
you go through a lot of emotions. Studios don't realize that, and they should a
little bit. They're giving you money and then torturing you. I'm trying to do
what they want as well-come up with a good movie that some people might like.
That's anybody's impulse. There's a little too much torture involved, in my
opinion.
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